Workplace

The gaming industry is only just beginning to address its diversity problem

Publishing diversity reports is a new thing for a lot of gaming companies despite challenges in the industry.

Patches for Warcraft, Overwatch, and other Blizzard properties on a striking worker's backpack during a walkout at Activision Blizzard offices in Irvine, California, U.S., on Wednesday, July 28, 2021. Activision Blizzard Inc. employees called for the walkout on Wednesday to protest the company's responses to a recent sexual discrimination lawsuit and demanding more equitable treatment for underrepresented staff. Photographer: Bing Guan/Bloomberg via Getty Images

There’s a focused and growing pressure for more reporting and responsibility across the gaming industry.

Photo: Bing Guan/Bloomberg via Getty Images

In 2014, the gaming industry missed an opportunity.

Tracy Chou, an engineer at Pinterest, had recently called out Big Tech , and the companies were feeling the pressure to release diversity numbers. In 2014, Facebook and Google responded to the demands for greater transparency by publicly publishing diversity reports — no matter how ugly they were at the time.

The same year, #Gamergate started. If there was going to be a wake-up call to sexism and the lack of diversity, a systemic harassment campaign targeting women in the gaming industry could've been a starting point.

But unlike the tech companies, which responded to the demands for greater transparency by releasing diversity reports in droves since 2014, the major players in gaming like Riot Games, Unity and Activision Blizzard didn’t release theirs until the last two years.

The Protocol Diversity Tracker is our ongoing project to collect and analyze employee diversity data from the most powerful companies in tech. We’ve just added data from Activision Blizzard, EA, Unity and Riot Games to the mix.

Electronic Arts' broader impact report, launched in November 2020, was one of the most comprehensive looks into the gaming workplace culture.

“We’re proud to have been the first in the video game industry to share such a comprehensive report, especially as we look to drive positive change in our industry and beyond,” EA’s chief people officer Mala Singh said in an email to Protocol. “Our first report was the culmination of years of effort at EA which have produced positive results in representation and the experience of our people at EA. We are proud of the progress we have made, and with yet more work to do, we share our progress to hold ourselves accountable and set an example for others in our industry.”

It’s a step forward for an industry that has not only lagged in tracking, but also in making progress on diversity, according to the numbers. At Activision Blizzard, Unity and Electronic Arts, the percentage of women globally at each company was around 24% in 2020 and 2021. Most Big Tech companies, including Facebook and Google, are above 30%. Some, like Pinterest and Netflix, are majority women. Across the board, the percentage of Black and Hispanic employees is in the single digits for each group.

Unlike in 2014, there’s a focused and growing pressure for more reporting and responsibility across the industry. Last year, Activision Blizzard was sued by the state of California after an investigation found widespread sexual harassment and discrimination. The company’s employees have called for more accountability, including numerous walkouts in the last year and a labor organizing campaign that resulted in the first-ever union at a major game developer.

“As the war for talent intensifies and as customers, employees and potential candidates across industries increasingly expect the organizations they support or work for to take diversity and inclusion seriously, the pressure to track and report progress has intensified,” said Tai Wingfield, Unity’s senior director of diversity and inclusion. “People expect more transparency and accountability.”

‘A ways to go’

While game developers largely want their workplace to become more diverse, they’re not necessarily seeing it in practice.

In the latest Developer Satisfaction Survey from the International Game Developers Association, 87% of respondents said that diversity in the workplace was important, but only 49% said they thought the industry had gotten more diverse. When asked what programs companies had to encourage diversity, a quarter didn’t know if there were any and a third of developers said their companies didn’t have any in place.

So far, major companies like Epic, Ubisoft, Zynga and Niantic do not report diversity numbers. Take-Two Interactive released a diversity statement and told Protocol it plans to publish a report later this year. Other companies like Valve and Roblox did not respond to a request for comment. Some of the gaming companies owned by Microsoft, like Xbox and Mojang, do not break out their own data from overall diversity numbers .

“Reasons for the lag could vary from concerns about public perception to a general lack of internal tracking if the company had not previously been required to track diversity,” Dr. Jakin Vela, executive director of the IGDA, said in an email to Protocol. “However, public calls for accountability of studios and gaming companies — not only from their workers but from their diverse consumer base — likely shaped the emergence of more public diversity reports within the games industry.”

Activision Blizzard’s report is much more sparse compared to other gaming companies. Activision only releases what percentage of its global workforce is women (24% in 2020 and 2021). On race, it reports “underrepresented ethnic groups” as a catch-all to include Asian, Black, Hispanic, multiracial and any other non-white category.

Other companies included much more detailed breakdowns, including leadership totals. At Unity, for example, the percentage of women in leadership grew from about 29% in 2020 to almost 31% in 2021. Meanwhile, the number of Black employees at Unity has grown at a slightly slower rate, rising to 4.2% in 2021 from 3.1% the year prior.

“The findings underscore the need for us to get more women into leadership roles and to increase representation of our underrepresented talent in the U.S. across all levels,” Wingfield said. “It also stresses the need to evaluate the lived experiences of our employees to ensure the initiatives we put into place address the specific challenges our underrepresented talent face that impacts advancement, retention and recruitment.”

To attract more underrepresented employees to the company, Unity is broadening the scope of its recruiting to build stronger connections with HBCUs and students of color. The company is also implementing new technology and processes to mitigate bias during the recruiting process — that means reviewing everything from the way its job descriptions are written to how many diverse candidates it has for an open position.

EA has gone a step further and released pay equity studies so that its employees are not only accounted for, but paid equitably across gender globally and across racial/ethnic groups in the U.S.

“We recognize that we, and the interactive entertainment industry, still have a ways to go,” said EA’s Singh. “While we’re proud of the progress being made, there is always more to do in building a truly inclusive and respectful workplace that spurs creativity and innovation.”

Charting a path forward as an industry, not just a company

While individual company progress is good, the Black In Gaming Foundation’s Carl Varnado worries that the work can’t be siloed on the company or individual level. A lot of the progress made is frequently lost when the leaders or employees advocating for change move on to another job, he said. Even at the company level, it’s a challenge if there’s only one or two leaders in the field.

“When you're focused on [diversity] only at your company, you may even solve it at your company, but it doesn't solve it for everybody else's company,” he said.

His group is working on more industry-wide solutions to increase the representation and inclusion of Black employees in gaming. Companies like EA and Unity have existing programs with HBCUs to help recruit talent, but he argues companies should also donate money and resources to the nonprofit organizations closest to the issues, as their members have often experienced the inherent representation issues firsthand.

The Black in Gaming Foundation is currently working on a longer-term initiative, creating an incubator program to help Black companies get started in the industry. It is also working on an education portal, launching later this year, that will connect industry veterans to newbies in the gaming sector to help them find mentorship, jobs and information about industry happenings like the Black in Gaming Awards.

The goal, Varnado shared, is to display the gaming companies that are already making a difference so others can follow suit.

“There has to be a central agreement that we're going to work on systemic problems in the industry and make them better outside of our own company,” Varnado said. “And that, I think, is the most critical part.”

Fintech

Judge Zia Faruqui is trying to teach you crypto, one ‘SNL’ reference at a time

His decisions on major cryptocurrency cases have quoted "The Big Lebowski," "SNL," and "Dr. Strangelove." That’s because he wants you — yes, you — to read them.

The ways Zia Faruqui (right) has weighed on cases that have come before him can give lawyers clues as to what legal frameworks will pass muster.

Photo: Carolyn Van Houten/The Washington Post via Getty Images

“Cryptocurrency and related software analytics tools are ‘The wave of the future, Dude. One hundred percent electronic.’”

That’s not a quote from "The Big Lebowski" — at least, not directly. It’s a quote from a Washington, D.C., district court memorandum opinion on the role cryptocurrency analytics tools can play in government investigations. The author is Magistrate Judge Zia Faruqui.

Keep Reading Show less
Veronica Irwin

Veronica Irwin (@vronirwin) is a San Francisco-based reporter at Protocol covering fintech. Previously she was at the San Francisco Examiner, covering tech from a hyper-local angle. Before that, her byline was featured in SF Weekly, The Nation, Techworker, Ms. Magazine and The Frisc.

The financial technology transformation is driving competition, creating consumer choice, and shaping the future of finance. Hear from seven fintech leaders who are reshaping the future of finance, and join the inaugural Financial Technology Association Fintech Summit to learn more .

Keep Reading Show less
FTA
The Financial Technology Association (FTA) represents industry leaders shaping the future of finance. We champion the power of technology-centered financial services and advocate for the modernization of financial regulation to support inclusion and responsible innovation.
Enterprise

AWS CEO: The cloud isn’t just about technology

As AWS preps for its annual re:Invent conference, Adam Selipsky talks product strategy, support for hybrid environments, and the value of the cloud in uncertain economic times.

Photo: Noah Berger/Getty Images for Amazon Web Services

AWS is gearing up for re:Invent, its annual cloud computing conference where announcements this year are expected to focus on its end-to-end data strategy and delivering new industry-specific services.

It will be the second re:Invent with CEO Adam Selipsky as leader of the industry’s largest cloud provider after his return last year to AWS from data visualization company Tableau Software.

Keep Reading Show less
Donna Goodison

Donna Goodison ( @dgoodison ) is Protocol's senior reporter focusing on enterprise infrastructure technology, from the 'Big 3' cloud computing providers to data centers. She previously covered the public cloud at CRN after 15 years as a business reporter for the Boston Herald. Based in Massachusetts, she also has worked as a Boston Globe freelancer, business reporter at the Boston Business Journal and real estate reporter at Banker & Tradesman after toiling at weekly newspapers.

Image: Protocol

We launched Protocol in February 2020 to cover the evolving power center of tech. It is with deep sadness that just under three years later, we are winding down the publication.

As of today, we will not publish any more stories. All of our newsletters, apart from our flagship, Source Code, will no longer be sent. Source Code will be published and sent for the next few weeks, but it will also close down in December.

Keep Reading Show less
Bennett Richardson

Bennett Richardson ( @bennettrich ) is the president of Protocol. Prior to joining Protocol in 2019, Bennett was executive director of global strategic partnerships at POLITICO, where he led strategic growth efforts including POLITICO's European expansion in Brussels and POLITICO's creative agency POLITICO Focus during his six years with the company. Prior to POLITICO, Bennett was co-founder and CMO of Hinge, the mobile dating company recently acquired by Match Group. Bennett began his career in digital and social brand marketing working with major brands across tech, energy, and health care at leading marketing and communications agencies including Edelman and GMMB. Bennett is originally from Portland, Maine, and received his bachelor's degree from Colgate University.

Enterprise

Why large enterprises struggle to find suitable platforms for MLops

As companies expand their use of AI beyond running just a few machine learning models, and as larger enterprises go from deploying hundreds of models to thousands and even millions of models, ML practitioners say that they have yet to find what they need from prepackaged MLops systems.

As companies expand their use of AI beyond running just a few machine learning models, ML practitioners say that they have yet to find what they need from prepackaged MLops systems.

Photo: artpartner-images via Getty Images

On any given day, Lily AI runs hundreds of machine learning models using computer vision and natural language processing that are customized for its retail and ecommerce clients to make website product recommendations, forecast demand, and plan merchandising. But this spring when the company was in the market for a machine learning operations platform to manage its expanding model roster, it wasn’t easy to find a suitable off-the-shelf system that could handle such a large number of models in deployment while also meeting other criteria.

Some MLops platforms are not well-suited for maintaining even more than 10 machine learning models when it comes to keeping track of data, navigating their user interfaces, or reporting capabilities, Matthew Nokleby, machine learning manager for Lily AI’s product intelligence team, told Protocol earlier this year. “The duct tape starts to show,” he said.

Keep Reading Show less
Kate Kaye

Kate Kaye is an award-winning multimedia reporter digging deep and telling print, digital and audio stories. She covers AI and data for Protocol. Her reporting on AI and tech ethics issues has been published in OneZero, Fast Company, MIT Technology Review, CityLab, Ad Age and Digiday and heard on NPR. Kate is the creator of RedTailMedia.org and is the author of "Campaign '08: A Turning Point for Digital Media," a book about how the 2008 presidential campaigns used digital media and data.

Latest Stories
Bulletins